The Walking Dead

Tool – Aenema

“Simply put: there is a vast ocean of shit, that you people don’t know shit about. Rick knows every fine grain of said shit. And then some.” – Abraham Ford, in The Walking Dead, explaining why bitches shouldn’t be bitches.

The Walking Dead – possibly my favorite work of art. Unlike most art produced in this age of spoiled children, which promotes whimsy and naivety, The Walking Dead does not. Infact, the show displays why that sort of behavior is immoral – and must be punished.

The protagonists begin intending morality, but naive. They make choices that those sort of fools would. Then they pay for those choices in the lives of their loved ones. Then they learn, then they grow. That growth often involves psychotic breaks.

The antagonist takes the form of immoral people who seek to rob, rape, enslave, kill, or eat the protagonists. Sometimes, the predictably foolish choices of those immoral people, get them killed. Sometimes, the protagonists brutally execute them – wholesale.

While dark themes, The Walking Dead, does not sugarcoat any of it – as most do. The protagonists often stumble near, even over, the edge of immorality to survive; naive viewers will have difficulty rooting for them. The antagonists are often revealed to have once been decent, naive people.

All the themes carefully and thoroughly explored. This show contains a great deal of wisdom; use it to grow the fuck up.

Oh, right, it was originally a comic, I believe. The video games by Telltale Games weren’t bad.

 


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~ by Louis Naughtic on August 1, 2016.

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